Testing New Systems!

Trying out new systems can be hard, let alone finding people to try various sorts of games. Especially after the holiday seasno we have just had, many of you might be sitting with one or more new systems to pick up, which can be very daunting. Trust me, I know this all too well. In … Read more

Monster of the Week #21

 This week we look at Kult: Divinity Lost. Kult has many interesting opponents for your players, but one that caught our attention this week was The Seamstress. The Seamstress is a cruel being that splits your body apart, only to offer to stitch you back together for a small price – to hear about your … Read more

Approaching Challenging Topics

Introducing potentially sensitive topics in your game to your players is an important step to take if you intend to skirt around the edges of more serious themes. Regardless of system, being able to establish a theme for your game that is suitable for your players, and for the length of games you wish to … Read more

Downtime – Why its Worth It

  Downtime in your games is a great way to allow for great RP moments, shopping or planning the next egg of an adventure. I recently have had a group go through a whole string of challenging encounters, puzzles and other activities within the Underdark. After escaping there, successfully saving groups of inhabitants, and getting … Read more